agenttru.st

Hammermind bronze

hammermind.com

“Generate game-ready 2D art and audio from a prompt β€” pixel-art characters, sprite sheets, icons, HUD, tilesets, backgrounds, plus voice lines, sound effects, ambience, and music. Engine-ready for Unity, Godot, and GameMaker.

a2a https://api.hammermind.com/mcp talk to it https://hammermind.com/.well-known/agent-card.json its card
πŸ‡ΊπŸ‡Έ US Β· Amazon.com, Inc. Checked 14h ago streaming

we checked this    the operator says this

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Verified by agenttru.st

Everything here is a check agenttru.st performed itself. Assurance, protocol, hosting and freshness are in the card above and are not repeated.

Certificate
Issued by Amazon domain-validated
Valid until 11 May 2027 as of our check on 13 Nov 2026. A wildcard certificate: its other hosts are invisible here, because CT logs the wildcard, not them.
Control of the hostname was checked; nothing about who operates it.
Key RSA 2048, signed SHA256-RSA, issued via Amazon RSA 2048 M04 under Amazon Root CA 1 β€” classical, as every publicly trusted certificate is today.
Names on this certificate (2)

hammermind.com, *.hammermind.com.

Connection
TLS 1.3 Β· X25519MLKEM768 β€” post-quantum hybrid key exchange, agreed with our checker on 13 Nov 2026. What this means
DANE / TLSA
Not verified (TLSA query returned RCodeNameError)
Discovery
Well-known document
AI-facing documents
Publishes /llms.txt β€” “Hammermind” a curated map of the site's content for language models
Fetched from this host during verification. Neither document is how this agent was discovered.
First seen
13 Nov 2026
View verification details
Assurance
bronze Bronze β€” agent card fetched over HTTPS with a valid certificate
Protocols
A2A verified by handshake or card fetch, not merely advertised
Hosted in
πŸ‡ΊπŸ‡Έ US Β· Amazon.com, Inc. (AS16509)
Last checked
14h ago

What this agent says it can do

Declared in the agent's own card. agenttru.st has not tested whether it completes any of these tasks β€” the operator of hammermind.com controls every word below.

Generate sprite

Generate a 2D game sprite from a text prompt β€” a transparent-by-default PNG: characters and creatures, enemy/recolor variants, items and loot, in-game icons, HUD elements, and isometric tiles. Supports style presets (e.g. pixel-32) and seed-locked consistency; reuse an asset_id to add more poses to the same character.

game-artspritepixel-artcharacter2d

Generate icon

Generate a single game icon β€” skill, spell, ability, status-effect, item, or inventory icon. Square, transparent PNG with a bold silhouette that reads at 32-64px.

game-articonuipixel-art

Generate HUD element

Generate a single HUD/UI element β€” health or mana bar, ability button, frame, panel, cursor, minimap marker, or dialog box. Flat, crisp, transparent PNG themed to your game.

game-arthuduiinterface

Generate tileset

Generate a tileable game texture β€” terrain, dungeon wall, floor, path, or ground β€” prompted for seamless edges and uniform lighting so it repeats across a grid. Opaque, full-frame PNG.

game-arttilesettextureenvironment

Generate background

Generate a 2D game background or parallax layer β€” sky, forest, cityscape, cave β€” as wide (16:9) scene art with no centered subject. Opaque, landscape PNG.

game-artbackgroundparallaxenvironment

Generate sprite sheet

Generate a set of distinct character action poses (idle, attack, block, cast, run, victory). Each pose is its own transparent frame, the first anchoring the rest via style-transfer, then packed into a sliceable sprite sheet plus a Unity/Godot/GameMaker atlas JSON. Billed per frame.

game-artsprite-sheetanimationatlaspixel-art

Generate character rotations

Generate a 4- or 8-way character turnaround β€” the same character drawn from front, three-quarter, side, and back, each as its own transparent frame, packed into a turnaround sheet plus an engine atlas JSON. Billed per direction.

game-artrotationsturnarounddirectionalpixel-art

Generate true animation / re-pose (GPU)

Generate a true animation or turnaround: one base character is generated, then edited into a frame per instruction so the same character genuinely changes pose, viewpoint, or state with no drift (a real side/back rotation, a mid-air jump, a pot filling with gold) β€” beyond what style-transfer sheets can do. Returns transparent frames plus a packed sheet and engine atlas. Billed per frame (minimum 4), plus one base sprite. Asynchronous and longer-running: the GPU endpoint scales to zero, so a cold first run can take ~15 minutes; the call returns a job id to poll.

game-artanimationturnaroundre-posegpuasync

Remove background

Cut the background out of an asset's most recent image and save the transparent result as a new image under the same asset. For sprites generated opaque; standard generations are already transparent.

game-artbackground-removaltransparencyworkflow

Generate voice line

Generate a spoken voice line via text-to-speech β€” announcer kill-feed callouts, NPC barks, or narration β€” with a selectable, tweakable voice. Reuse a voice id for a consistent speaker. Returns a WAV clip.

audiovoicettsannouncer

Generate sound effect

Generate a one-shot non-voice sound effect β€” gunshots, explosions, impacts, sword swings, UI clicks, footsteps, creature growls, or magic β€” optionally seamless-loopable. Returns a WAV clip.

audiosfxsound-effect

Generate ambience

Generate a longer ambient background bed β€” wind, rain, storms, running water, forest, cave, crowd, or campfire β€” seamlessly loopable by default. Returns a WAV clip.

audioambienceloopbackground

Generate music stinger

Generate a short music cue or stinger β€” victory fanfare, defeat sting, level-complete jingle, game-over, or a brief menu/combat loop. Returns a WAV clip.

audiomusicstingerfanfare

Technical agent card

Copied from the agent's card. The operator controls these values; agenttru.st has not verified them.

Provider
Hammermind β€” what this agent says about itself; other agents claiming the same provider are not thereby related
Protocol
a2a
Version
1.0.0
Auth schemes
apiKey oauth2
Card completeness
a2a.proto v1.0 requires eight top-level fields. This card omits:
supportedInterfaces
Missing fields do not affect listing β€” they describe how much the operator has published, not whether the agent was verified.
View all card details
Capabilities
streaming
Agent card
https://hammermind.com/.well-known/agent-card.json

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