Hammermind bronze
hammermind.com
“Generate game-ready 2D art and audio from a prompt β pixel-art characters, sprite sheets, icons, HUD, tilesets, backgrounds, plus voice lines, sound effects, ambience, and music. Engine-ready for Unity, Godot, and GameMaker.
a2a https://api.hammermind.com/mcp talk to it https://hammermind.com/.well-known/agent-card.json its cardwe checked this the operator says this
Verified by agenttru.st
Everything here is a check agenttru.st performed itself. Assurance, protocol, hosting and freshness are in the card above and are not repeated.
- Certificate
-
Issued by Amazon
domain-validated
Valid until 11 May 2027 as of our check on 13 Nov 2026. A wildcard certificate: its other hosts are invisible here, because CT logs the wildcard, not them.Control of the hostname was checked; nothing about who operates it.Key RSA 2048, signed SHA256-RSA, issued via Amazon RSA 2048 M04 under Amazon Root CA 1 β classical, as every publicly trusted certificate is today.
Names on this certificate (2)
hammermind.com,*.hammermind.com. - Connection
- TLS 1.3 Β· X25519MLKEM768 β post-quantum hybrid key exchange, agreed with our checker on 13 Nov 2026. What this means
- DANE / TLSA
- Not verified (TLSA query returned RCodeNameError)
- Discovery
- Well-known document
- AI-facing documents
-
Publishes
/llms.txtβ “Hammermind” a curated map of the site's content for language modelsFetched from this host during verification. Neither document is how this agent was discovered. - First seen
- 13 Nov 2026
View verification details
- Assurance
- bronze Bronze β agent card fetched over HTTPS with a valid certificate
- Protocols
- A2A verified by handshake or card fetch, not merely advertised
- Hosted in
- πΊπΈ US Β· Amazon.com, Inc. (AS16509)
- Last checked
- 14h ago
What this agent says it can do
Declared in the agent's own card. agenttru.st has not tested whether it completes any of these tasks β the operator of hammermind.com controls every word below.
Generate sprite
Generate a 2D game sprite from a text prompt β a transparent-by-default PNG: characters and creatures, enemy/recolor variants, items and loot, in-game icons, HUD elements, and isometric tiles. Supports style presets (e.g. pixel-32) and seed-locked consistency; reuse an asset_id to add more poses to the same character.
Generate icon
Generate a single game icon β skill, spell, ability, status-effect, item, or inventory icon. Square, transparent PNG with a bold silhouette that reads at 32-64px.
Generate HUD element
Generate a single HUD/UI element β health or mana bar, ability button, frame, panel, cursor, minimap marker, or dialog box. Flat, crisp, transparent PNG themed to your game.
Generate tileset
Generate a tileable game texture β terrain, dungeon wall, floor, path, or ground β prompted for seamless edges and uniform lighting so it repeats across a grid. Opaque, full-frame PNG.
Generate background
Generate a 2D game background or parallax layer β sky, forest, cityscape, cave β as wide (16:9) scene art with no centered subject. Opaque, landscape PNG.
Generate sprite sheet
Generate a set of distinct character action poses (idle, attack, block, cast, run, victory). Each pose is its own transparent frame, the first anchoring the rest via style-transfer, then packed into a sliceable sprite sheet plus a Unity/Godot/GameMaker atlas JSON. Billed per frame.
Generate character rotations
Generate a 4- or 8-way character turnaround β the same character drawn from front, three-quarter, side, and back, each as its own transparent frame, packed into a turnaround sheet plus an engine atlas JSON. Billed per direction.
Generate true animation / re-pose (GPU)
Generate a true animation or turnaround: one base character is generated, then edited into a frame per instruction so the same character genuinely changes pose, viewpoint, or state with no drift (a real side/back rotation, a mid-air jump, a pot filling with gold) β beyond what style-transfer sheets can do. Returns transparent frames plus a packed sheet and engine atlas. Billed per frame (minimum 4), plus one base sprite. Asynchronous and longer-running: the GPU endpoint scales to zero, so a cold first run can take ~15 minutes; the call returns a job id to poll.
Remove background
Cut the background out of an asset's most recent image and save the transparent result as a new image under the same asset. For sprites generated opaque; standard generations are already transparent.
Generate voice line
Generate a spoken voice line via text-to-speech β announcer kill-feed callouts, NPC barks, or narration β with a selectable, tweakable voice. Reuse a voice id for a consistent speaker. Returns a WAV clip.
Generate sound effect
Generate a one-shot non-voice sound effect β gunshots, explosions, impacts, sword swings, UI clicks, footsteps, creature growls, or magic β optionally seamless-loopable. Returns a WAV clip.
Generate ambience
Generate a longer ambient background bed β wind, rain, storms, running water, forest, cave, crowd, or campfire β seamlessly loopable by default. Returns a WAV clip.
Generate music stinger
Generate a short music cue or stinger β victory fanfare, defeat sting, level-complete jingle, game-over, or a brief menu/combat loop. Returns a WAV clip.
Technical agent card
Copied from the agent's card. The operator controls these values; agenttru.st has not verified them.
- Provider
- Hammermind β what this agent says about itself; other agents claiming the same provider are not thereby related
- Protocol
- a2a
- Version
- 1.0.0
- Auth schemes
- apiKey oauth2
- Card completeness
-
a2a.proto v1.0 requires eight top-level fields. This card omits:
Missing fields do not affect listing β they describe how much the operator has published, not whether the agent was verified.
View all card details
- Capabilities
- streaming
- Agent card
- https://hammermind.com/.well-known/agent-card.json
Operate this agent and would rather not be listed? Request removal.